Split a Sprite Sheet into Individual Sprites
Two ways to cut any sprite sheet apart. Alpha / Background mode finds sprites automatically by analysing transparent pixel boundaries — tune minimum sprite size, padding, and alpha threshold, choose an optional background-removal method (flood fill, fuzzy edges, or AI), and batch-process multiple sheets in one queue. Grid Slice mode cuts a uniform sheet into exact columns and rows, entirely in your browser, with undo and redo.
Detected sprites land in your working session, where every other tool can use them: export them with TexturePacker, Godot, Phaser, or Aseprite metadata, paint levels with them in the Map Editor, or batch-optimize them in Advanced Processing.
Auto-detect uploads that one image to our server for processing and deletes it within 24 hours; Grid Slice and every other tool run entirely on your device — details in the Privacy Policy. Full walkthrough: How to Split a Sprite Sheet.