Export Sprites — Engine-Ready Sheets & Metadata

The pipeline's final stop. Pack your session's sprites into a sheet with grid, horizontal, or vertical layout; trim transparent borders; add padding between sprites; and extrude edge pixels to stop texture bleeding in engines that scale or mipmap. Rename and reorder every sprite, set a pivot point, and label frame ranges with animation tags.

Seven metadata formats cover the real engines: TexturePacker JSON (Unity, Cocos2d), Phaser 3 atlas JSON, Godot JSON, Godot 4 SpriteFrames (.tres — drop it straight onto an AnimatedSprite2D), Aseprite JSON with frame tags, generic JSON, and CSS sprites for the web. Sheets export as PNG, WebP, or JPG; individual sprites as a ZIP.

Format guidance: Export Formats Explained · engine imports: Unity, Godot 4, Phaser 3.