Batch Scale & Optimize Sprites
Process every sprite in your session in one run: scale to the smallest or largest sprite, to custom dimensions, or not at all; set a quality level; and optionally apply edge sharpening or noise reduction. Results show per-sprite previews plus statistics — count, processing time, and size reduction.
Apply the processed set back to your session to re-export it as a sheet, or download everything as a ZIP with a manifest. Processing runs locally in your browser using OpenCV compiled to WebAssembly. Walkthrough: How to Batch Scale & Optimize Sprites.