SpritePilot Sound Effects Pack
https://spritepilot.com/free-game-assets/sound-effects

LICENSE
CC0 1.0 (public domain): use these in any project, commercial or not, no
credit needed (a link to spritepilot.com is always appreciated). See
LICENSE.txt.

WHAT'S INSIDE
  ogg/          Ogg Vorbis, one folder per group
  sounds.json   every sound with its group, length and whether it loops

Every sound is levelled to sit well with the others, with headroom so
nothing clips. Loops (the ambient group, Force field and Portal) repeat
without a gap: set them to loop in your engine.

EXPLOSIONS AND IMPACTS
  explosion-big       Big explosion: A deep boom with a rumbling tail and falling debris. (2.98 s)
  explosion-distant   Distant explosion: A heavy thud far away and a long low rumble. (2.75 s)
  explosion-small     Small explosion: A short sharp pop with a few crackles. (0.8 s)
  debris-crash        Debris crash: Rocks and rubble crashing down and settling. (1.99 s)
  heavy-thud          Heavy thud: Something heavy hitting a wooden floor. (0.6 s)
  metal-impact        Metal clang: A heavy pipe striking a steel plate, ringing out. (0.47 s)
  crate-break         Crate break: A wooden crate smashing into splinters. (1.5 s)
  glass-shatter       Glass shatter: A window breaking, shards falling. (1.24 s)

COMBAT
  punch               Punch: A solid fist hit. (0.24 s)
  kick                Kick: A hard, dull body thump. (0.24 s)
  sword-swing         Sword swing: A fast whoosh through the air. (0.43 s)
  sword-clash         Sword clash: Two steel blades meeting with a bright ring. (1.5 s)
  bow-shot            Bow shot: A string twang and the arrow flying off. (0.45 s)
  arrow-hit           Arrow hit: An arrow thunking into a wooden target. (0.15 s)
  shield-block        Shield block: A blade knocking against a wooden shield. (0.2 s)
  body-fall           Body fall: A body dropping onto dirt. (0.79 s)

SCI-FI
  laser-shot          Laser shot: One short electronic zap. (0.69 s)
  laser-heavy         Heavy laser: A deep, powerful energy cannon blast. (1.5 s)
  energy-charge       Energy charge: A rising electronic whine before a shot. (2 s)
  shield-hit          Shield hit: An energy shield taking a hit, buzzing and shimmering. (1 s)
  robot-servo         Robot servo: A short mechanical whir. (1 s)
  ray-gun             Ray gun: A wobbly retro zap. (0.86 s)
  reload              Reload: A metallic click and clack. (0.25 s)
  force-field         Force field: A steady low electric hum. (4.28 s, loops)

PICKUPS AND REWARDS
  coin-bell           Coin bell: Two quick bright dings. (1 s)
  coin-glockenspiel   Coin glockenspiel: Two fast rising notes. (1 s)
  coin-drop           Coin drop: A metal coin landing and ringing on a table. (0.85 s)
  gem                 Gem: A clear crystal ting. (1 s)
  health              Health: A soft, warm rising chime. (1.46 s)
  key                 Key: A short jingle of keys. (0.95 s)
  power-up            Power up: Bright bells rising quickly. (1.5 s)
  chest-open          Chest open: An old wooden chest creaking open. (2 s)

MOVEMENT
  jump                Jump: A sneaker scuff and a short whoosh. (0.8 s)
  land                Land: A soft thud on landing. (0.65 s)
  steps-grass         Footsteps on grass: Soft rustling steps. (3 s)
  steps-stone         Footsteps on stone: Hard, clear steps. (2.93 s)
  steps-wood          Footsteps on wood: Hollow, creaky steps. (2.96 s)
  dash                Dash: A very fast whoosh. (0.9 s)
  ladder              Ladder climb: Rhythmic clanks on a metal ladder. (2.83 s)
  splash              Splash: A big splash into water. (1.92 s)

INTERFACE
  click               Button click: A soft, clean click. (0.15 s)
  tap                 Tap: A light knock. (0.5 s)
  toggle              Toggle: A crisp switch flip. (0.1 s)
  menu-open           Menu open: A soft swoosh. (0.46 s)
  menu-close          Menu close: A soft swoosh falling in pitch. (0.47 s)
  error               Error: A short low buzz. (0.91 s)
  confirm             Confirm: A pleasant two note chime. (1 s)
  notification        Notification: A single soft ding. (0.96 s)

GAME MOMENTS
  game-over           Game over: A short sad descending jingle. (1.76 s)
  level-complete      Level complete: A short happy fanfare. (2.49 s)
  victory             Victory: A cheerful jingle with bells. (1.95 s)
  countdown           Countdown: Three beeps and a higher one. (3.56 s)
  clock-tick          Clock tick: A steady ticking clock. (3.11 s)
  alarm               Alarm: An electronic alarm beeping. (2.8 s)

CREATURES
  monster-growl       Monster growl: A small monster’s snarl. (0.95 s)
  creature-squeak     Creature squeak: A tiny, cute squeak. (0.95 s)
  dragon-roar         Dragon roar: A huge, rumbling roar. (2.81 s)
  zombie-groan        Zombie groan: A slow, raspy moan. (2.4 s)
  bat-wings           Bat wings: Quick flapping wings. (1.97 s)
  insect-buzz         Insect buzz: A large insect buzzing around. (3 s)
  wolf-howl           Wolf howl: A wolf howling at night. (3.96 s)
  slime               Slime: A wet squish and splat. (1.43 s)

MAGIC
  spell-cast          Spell cast: A whoosh with a shimmering sparkle. (1.32 s)
  fireball            Fireball: A roaring whoosh of flames. (1.47 s)
  ice                 Ice: Sharp crystalline cracking. (1.48 s)
  lightning           Lightning: An electric crack and a rumble of thunder. (2.5 s)
  heal                Heal: Soft bright chimes over a warm hum. (1.9 s)
  teleport            Teleport: A magical whoosh that rises and fades. (1.37 s)
  potion              Potion: Liquid bubbling in a glass bottle. (1.94 s)
  portal              Portal: A deep, swirling magical hum. (3.53 s, loops)

AMBIENT LOOPS
  rain                Rain: Steady rain on leaves and ground. (13.2 s, loops)
  wind                Wind: Strong wind through trees. (13.2 s, loops)
  campfire            Campfire: Crackling and popping fire. (13.2 s, loops)
  forest              Forest: A peaceful forest with birds. (13.2 s, loops)
  cave                Cave: Water dripping in a quiet, echoing cave. (13.2 s, loops)
  ocean               Ocean: Waves washing onto a sandy beach. (13.2 s, loops)
  river               River: A stream flowing over rocks. (13.2 s, loops)
  night               Night: Crickets on a calm night. (13.2 s, loops)
